![]() ![]() See python implementation of reading these values in list_of_buildings.py. Get the mod loader Download the repository and place the mod folders into your anno mods folder (alternatively: use your. Ifo_file = open ifo_path from data2.rda + patches For screenshots, I refer to their respective Nexus pages. Ifo_path = cfg_path.replace("cfg", "ifo").lower() ifo files using this pseudo-algorithm:Ĭfg_path = assets.xml -> /Values/Object/Variations/Item/Filename ProductPrices/ /BaseGoldPrice).īuilding size in game tiles can be calculated from. Time ( Values/WareProduction/ProductionTime) is stored in miliseconds.ĭefault passive trading prices can be calculated as int(2.5 * properties.xml >. Ingame_maintenance = datafile_maintenance / 4096 # or divide by 2**12Īmounts of goods ( Values/BuildCost/ProductCost/Tools) are stored in kilograms (1000 kg in data file = 1 ton ingame). Ingame_maintenance = datafile_maintenance > 12 # use binary right shift Non-credit maintenance cost like power and ecobalance ( Values/MaintenanceCost/ActiveEcoEffect, ActiveEnerg圜ost, ActiveEnergyProduction + Inactive.) are stored as binary fixed point numers: Values/BuildCost/ResourceCost/Credits and Values/MaintenanceCost/ActiveCost and InactiveCost) are stored in the same unit as in-game credits. and then enough categories to give you an headacheĬredits (e.g. is stored in patch0.rda/data/config/export/main/asset/assets.xml and superceded by the assets.xml files of subsequent patches. Such values as building cost, power output/consumation, maintenance cost, ecobalance effect, etc. The principle of modding involves modifying in-games values (Ships maintenance costs for instance) to make the game harder, easier or more balanced. data4: Blacklisted words in every language and fonts for the gameĮn_us0.rda Localization Sound.data2: Icons and images used in the basegame. ![]() ![]() The RDA files can be opened by RDA Explorer RDA file organization data0 The games data is stored in the installation directory, in the "maindata" folder. Mod Manager - Conveniently browse and install mods.GitHub Mod Collection - GitHub collection of various mods./Anno1800 - Popular modding website hosting dozens of mods.So you should only have the d3d11.dll installed with the Anno1800ModMenuDX11 or DX12 dll. The dlls should be placed as you have seen in the screenshot but dont rename them. ( no dead residents were used for this, right.) 1x1 tree variant. ModLoader by XForce - Required for any mod to work in the game Anno is cofigured to 11 by default but if you changed it to 12 in the past then you need the DirectX 12 version. Mrkoekie and Taludas presents: The Halloween Decoration Pack A haunting new new season awaits for our residents This mod adds 14 ornamental pieces and a few extra skins for some buildings What does it include: 2x2 tree with graveyard.This is a video guide showing the steps needed to install ModLoader and install mods from sites such as or Github:Īnno 1800 MODDING GUIDE - How to Add Mods to Your Game!!.It was translated into English already, but the Annothek admin decided to just delete the modding section. You can read about how modding works in this English guide.This page is currently a partial copy of the Anno 2070 one, it will be gradually updated, better info might be found on the german-speaking wikis, such as the page for modding Anno 2205. ![]()
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